Offense

Once you catch your opponent you have several routes you can take:

You can use dog to pressure your opponent and push them away thus forcing corner or returning to neutral or you can go for a mix up.

Using 5C/2C to make B normals and 236A safe is very important for continuing pressure or at least making yourself safe.

You can also use the fact that going into 236A/B/AB leaving a gap that can be rolled through as a means to punish them with Koromaru and land a combo.

Koromaru is really good at locking your opponent down and gives you the freedom to do what you want.

Things you must look out for when using pressure is for certain character DP, and reversals.

DP's to look out for: Adachi, Mitsuru, Rise, Naoto, Kanji, Elizabeth, Labrys, and shadow labrys.

These DPs hit further than they appear or counter Ken himself in some way.

Any super that is big or is ranged is a threat to Ken keep an eye on your opponents meter and be sure to play under the assumption they are fishing for a punish.

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