Okizeme

Ken's Oki is really strong and they all work toward making your opening up your opponent in different ways.

In this section I will learn about what knockdown gives you which type of mix ups

notes:

to get a different oki ender instead of doing something like:

>236D > 236BB

you do something like:

>236D > j.B > j.2B

Safe jumps:

236X~A safe jump timing is IAD low j.A

236X~B safe jump is a dash jump low j.A

safe jumps in general is usually done with a low jump A but you can opt to use j.B if you feeling fancy.

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