236A/B~A

This oki you get when you end a combo in 236A/B into A follow up: A Follow up forces a hard knockdown so your opponent can't tech immediately allowing you free oki opportunities

The most basic oki you can do is 5C, this keeps your opponent from jumping out and its a good way to test reactions, it also allows you to safely use 236B and pulls them closer.

The next oki you can use is 214C/214D

If the dog is close to your opponent use 214C this gives you a chance to go for a high/low or a tick grab.

214C/D on block only hits two times so you only get j.A/j.B or a empty jump 2A.

Due to this change you can actually get a tick throw from it.

you can also run short the distance and do a sweep as well.

If the dog is behind you or close to you can use 214D.

214D is a much stronger oki than 214C in this situation since you can do delay air dash j.A/j.B along with the above things.

236C/D is use is a bit different than the above, you use this oki to catch delay/no tech and it allows for stronger corner carry, make sure you end the yellow beat with j.2B.

If the combo the resets then continue the combo

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