# Okizeme

Ken's Oki is really strong and they all work toward making your opening up your opponent in different ways.

In this section I will learn about what knockdown gives you which type of mix ups

notes:

to get a different oki ender instead of doing something like:

\>236D > 236BB

you do something like:

\>236D > j.B > j.2B

Safe jumps:

236X\~A safe jump timing is IAD low j.A

236X\~B safe jump is a dash jump low j.A

safe jumps in general is usually done with a low jump A but you can opt to use j.B if you feeling fancy.&#x20;
